John Carmack Mobile Number, Phone Number, Email ID, House Residence Address, Contact Number Information, Biography, Whatsapp, and More possible original information are provided by us here.
Carmack was the son of a local television news reporter named Stan Carmack and was born in Shawnee Mission, Kansas. He was born and raised in the Kansas City metropolitan region, and it was there that he developed an early fascination with computers. He received his high school education from Shawnee Mission East High School in Prairie Village, Kansas, and Raytown South High School in Raytown, Missouri, which is close. Carmack’s first experience with video games came from the 1978 arcade shooter Space Invaders, which he played during his childhood summer vacation at a local arcade. Pac-Man, the maze-chase arcade game released in 1980, also significantly impacted him. He identified Shigeru Miyamoto, a designer for Nintendo, as an example of the video game creator he most respected.
When Carmack was 14, he snuck into a school to assist a gang of youngsters in stealing Apple II computers. Carmack devised a method to break into the building by combining thermite and vaseline to create a gummy material that could be melted through the structure’s windows. However, an overweight accomplice found it difficult to squeeze through the hole and instead chose to open the window, which resulted in the activation of a quiet alarm and the notification of the authorities. Carmack was taken into custody and sent to a mental health facility for assessment. He was given a sentence of one year in a juvenile detention center. After completing two semesters at the University of Missouri in Kansas City, he left school to pursue a career as a self-employed programmer.
Carmack was introduced to John Romero and other critical future members of id Software, such as Adrian Carmack (who is not related to John Carmack), when he was employed by Softdisk, a computer firm located in Shreveport, Louisiana. Carmack worked on Softdisk G-S, which was an Apple IIGS magazine. Later on, Softdisk would assign this team the responsibility of running a brand new, but ultimately unsuccessful, bi-monthly gaming subscription offering for the IBM PC (DOS) platform named Gamer’s Edge. The first installment of the Commander Keen video game series was developed in 1990 by Carmack, Romero, and a few other individuals while still employed at Softdisk. Apogee Software began publishing the games in the series in 1991 using the shareware distribution model. After that, Carmack parted ways with Softdisk to help establish id Software.
Carmack has pioneered or popularized the use of many techniques in computer graphics, including “adaptive tile refresh” for Commander Keen, ray casting for Hovertank 3D, Catacomb 3-D, and Wolfenstein 3D, binary space partitioning, which Doom became the first game to use, surface caching which he invented for Quake, Carmack’s Reverse (formally known as z-fail stencil shadows) which he devised for Doom 3, and MegaTexture technology, first used in Enemy Territory: Quake Wars. The fast inverse square root method became widely used thanks to Quake 3. Carmack’s game engines have been licensed in several popular first-person shooters, including Half-Life, Call of Duty, and Medal of Honor. Carmack decided to create a “good” mobile game in 2007 when he was on vacation with his wife.
Carmack started working as Chief Technology Officer at Oculus VR on August 7, 2013. On November 22, 2013, he resigned from id Software to begin working full-time at Oculus VR. Carmack left id because the firm’s parent company, ZeniMax Media, did not want to sponsor Oculus Rift, which was the reason for his departure. Later, Carmack’s participation at both firms became critical to a lawsuit filed by ZeniMax against Facebook, the parent company of Oculus, in which ZeniMax claimed that Oculus misappropriated the virtual reality intellectual property that ZeniMax had developed.
Carmack was found not guilty of any wrongdoing by the jury that presided over the trial; nonetheless, Oculus and other business leaders were found guilty of violating trademarks, copyrights, and contracts. During the 2015 Game Developers Conference, Carmack gave a talk titled “The Dawn of Mobile VR.”Carmack filed a lawsuit against ZeniMax in February of 2017, alleging that the firm had failed to pay him the remaining $22.5 million owing to him due to their acquisition of id Software.
In October 2018, Carmack said that he and ZeniMax had come to an arrangement and that “Zenimax has fully satisfied their obligations to me.” This brought an end to the lawsuit that had been pending between the two parties. Carmack announced his resignation as Chief Technology Officer of Oculus on November 13, 2019, and is now working as a “Consulting CTO” to devote more time to his research and development of artificial general intelligence (AGI). Carmack announced that he had successfully funded $20 million for his new artificial intelligence (AI) business, Keen Technologies, on August 19, 2022.
Carmack resigned from his position at Oculus on December 16, 2022, to concentrate on Keen. Throughout his whole, Carmack has kept up a schedule that consconsistingty-hour a work week, with each day consisting of ten hours of labor and six days each week. He has discussed in public the significance that prolonged periods of undistracted concentration play in his line of work. Working at a high intensity makes it possible for him to progress more rapidly, but working long hours is also essential to keeping a concentrated attitude over time.
Carmack is also well-known for attending retreats that last for a full. During these retreats, he usually takes off to an unspecified location and hotel, where he spends time alone, free from the interruptions of his typical schedule. These getaways allow Carmack to use his entire brain potential by confronting a particularly challenging issue or acquiring new talent. These retDue solitary nature and their physical seclusion, these retreats are the ideal setting for intense concentration and introspection, which is why Carmack considers them a c component of his creative process.
Carmack often vented his annoyance at the bureaucratic ineffectiveness he experienced while working at Meta, and he did so in a public forum. His farewell note included the following statement: “We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander the effort,” he said. “I have never been able to kill stupid things before they cause damage, nor have I ever been able to set a direction and have a team stick to it. Carmack believes that the quickest path to significant and disruptive innovation involves taking tiny, incremental actions. He likens this strategy to the “magic of gradient descent,” a process in which incremental improvements made using local knowledge lead to optimal results.
Carmack asserts that the validity of this concept is supported not just by his personal experiences but also by the observations that he has made about a significant number of the world’s most intelligent individuals. According to him, “Little tiny steps” that use local facts ultimately lead to all the most excellent solutions. Around the year, Mack reignited his interest in rocketry, his pastime in hiod. After looking at how much money he was spending on modifying Ferraris, he decided to provide financial assistance to a few amateur engineers in the surrounding area. Carmack put his money into the startup firm, which was eventually renamed Armadillo Aerospace, and was vd at “something north of a million dollars a year.”
The group of individuals who pursue space travel as a pastime makes consistent progress toward their objectives of suborbital space flight and, eventually, orbital vehicles. In October of 2008, Armadillo Aerospace participated in a NASA competition known as the Lunar Lander Challenge, and they won first place in the Level 1 competition, which earned them $350,000 in addition to the title. They accomplished Level 2 in September 2009 and were given $500,000 for their efforts. 2013 marked the beginning of the “hibernation mode” for the firm.
Carmack is a supporter of open-source Software, and he has expressed his opposition to software patents on several occasions, comparing them to a kind of theft. In addition, he has made contributions to open-source projects, such as initiating the first port of the X Window System to the Mac OS X Server and working to enhance OpenGL drivers for Linux as part of the Utah GLX project. He has also contributed to the development of other open-source Software.
Carmack made the Wolfenstein 3D source code public in 1995, while the Doom source code was made public in 1997. Initially, the source code was made available under a bespoke license, but in 1999, it was made available under the GNU General Public License (GPL). After licensee Crack dot Com was hacked in 1997, the source code of Quake was stolen and disseminated throughout the underground Quake community. One programmer named Greg Alexander, who was not linked with id Software, utilized the source code to convert Quake to Linux using SVGALib.
Since this X11 version was a more complete package than the one that Dave Taylor had developed, he sent the fixes to Carmack. Instead of pursuing legal action, id Software utilized the changes as the basis for a company-sanctioned Linux version maintained by a recruit named Zoid Kirsch, who also ported Quakeworld and Quake II to Linux in the future. Id Software has subsequently made the source code for Quake, which was released in 1999; Quake 2, which was published in 2001, Quake 3, which was released in 2005; and Doom 3, which was released in 2011 (and later the BFG Edition in 2012).
Flat RockWith Carmack’s approval, Software published the source code for Hovertank 3D and Catacomb 3D in June 2014. Calease also includes the source code for an earlier version of Catacomb created by Carmack. Since then, he has said he is sorry that he chose the copyleft GPL license rather than the more lenient BSD license. While the first Doom source release was delivered sans music owing to issues with the Cygnus Studios-created DMX library (which led to the Linux version being picked for release), the release of id Tech 4 went through despite patent concerns raised by Creative Labs about Carmack’s reversal.
Since then, Carmack has cautioned software developers against making hasty decisions while employing middleware, pointing out that doing so might reduce the likelihood of eventually releasing source code. Tim Sweeney has given the impression that this problem has made it more challenging to distribute earlier Unreal Engine source code versions. On the other hand, Carmack has expressed doubts about Linux’s viability as a gaming platform on several occasions throughout his career, despite having a deep respect for the system from a technical standpoint.
In 2013, he suggested emulation was the “proper technical direction for gaming on Linux.” In 2014, he shared the idea that Linux could be the greatest obstacle to the success of the Steam Machine. In 2013, he argued that emulation was the “proper technical direction for gaming on Linux.”At the 1997 QuakeCon, while she was visiting Id’s studios, he first became acquainted with the woman who would later become his ex-wife, Katherine Anna Kang. Kang challenged Carmack to fund the first All-Female Quake Tournament as a wager, and Carmack accepted the challenge if Kang successfully recruited many competitors.
John Carmack Phone Number, Email Address, Contact No Information and More Details
John Carmack Addresses:
John Carmack, Shawnee Mission, Kansas, United States
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John Carmack Contact Phone Number and Contact Details info
- John Carmack Phone Number: Private
- John Carmack Mobile Contact Number: NA
- WhatsApp Number of John Carmack: NA
- Personal Phone Number: Same as Above
- John Carmack Email ID: NA
Social Media Accounts of Content Creator ‘John Carmack ’
- TikTok Account: NA
- Facebook Account (Facebook Profile):
- Twitter Account: https://www.instagram.com/johnmcarmack
- Instagram Account: https://www.instagram.com/johnmcarmack
- YouTube Channel: NA
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Personal Facts and Figures
- Birthday/Birth Date: August 1970
- Place of Birth: Shawnee Mission, Kansas, United States
- Wife/GirlFriend: Katherine Anna Kang
- Children: Christopher Ryan Carmack
- Age: 53 Years old
- Official TikTok: NA
- Occupation: Gamer
- Height: 1.80 m
- Salary of John Carmack: $50 Million
- Net worth: $50 Million
- Education: Yes
- Total TikTok Fans/Followers: NA
- Facebook Fans: NA
- Twitter Followers: 1M Followers
- Total Instagram Followers: NA
- Total YouTube Followers: NA
|John Carmack Address, Phone Number, Email ID, Website|
|House address (residence address)||Shawnee Mission, Kansas, United States|
Some Important Facts About John Carmack:-
- John Carmack was born on August 1970.
- His Age is 53 years old.
- His birth sign is Leo.